We're starting a new "Week In Review" every Sunday to help summarize and analyze the trends we've discussed, and make it easier on our readers. Also, since Sunday is a slow news day, it's an ideal time to look back, reflect – and in some case ask what the heck just happened.
The economy was the big story. We saw that 20 million jobs would disappear due to the recession, cities and states would have to be cutting back due to dropping tax revenues, 41 of 50 states showed job losses , and Hollywood was being affected in distinct ways by the credit crunch. The economy and its permutations post-fallout, frankly, are going to be affecting those of us in the Geekonomy for years to come. Keep prepared and aware – we had mixed economic news throughout the geekosphere this week.
Consumer electronics, even though sales were slowing, was big with the premier of Google's iPhone-contender and it's "Android" operating system – which will be Open Source (which may provide some advantages against Apple, but may well play into economic trends). Meanwhile AT&T is unsure about 3G browsing on the iPhone.
Publishing seems to be taking hit after hit, such as the Neilsen Media layoffs on the high level, and Sports Publishing filing Chapter 11. Marcus Fenez of PriceWaterhouse-Cooper says traditional media has five more years to live in it's current state. I'm not inclined to say he's out of line. I'd even say the economic slowdown may actually accelerate the process as opposed to slow it – as new technologies allow for cost-saving measures.
Amazon is getting into online gaming, while other companies like Games2Win do the same. Amazon has an awful lot of clout, and they've been willing to swing it around in the publishing world – will they do the same in gaming?
Finally, we had some legal weirdness is ownership, monitoring, and censoring in the game industry. Sony can apparently resell custom LittleBigPlanet Levels and it's EULA's declare it can pretty much record anything online for various reasons – which sounds like more moves to decrease Sony's waning popularity. Microsoft patents audio censorship technologies, probably for family-friendly gaming.