So our question last week was on innovation. Let's see what you all said . . .
1. Which areas of the geekonomy do you think are most – and least – innovative and original?
Our scale was Not Innovative At All, Not Very Innovative, Neutral/Average, Innovative, and Very Innovative.
- Anime/Animation – This was odd, split between Neutral and Very Innovative
- Film – Neutral
- Television – Neutral – but tending to uninnovative
- Software (non-gaming) – This tended to Very Innovative – with some dissent
- Video Games – Innovative tending slightly to "Very"
- Technology (non-Computer) – Everyone this agreed was "Innovative"
- Technology (Computer/Laptop/PC) – Tended to Innovative, with a bit evening higher.
- Mobile technology – Innovative, with a lean to even higher.
- Video Technology/Television – Neutral, with a slight trend to lower.
- Comics/Graphic Novels – Neutral
- Literature/Written Fiction – Neutral
- Applied/practical technology (Green tech, medical) – Innovative with a bit of dissent to "Not innovative at all"
- Publishing/Electronic Publishing – Innovative, but with some dissent that it was less so
- Music/Audio – Totally across the board, except no one felt it was Very innovative
Really no surprises here, except when we had actual dissent.
2. Which areas do you think we're most likely to see an improvement in innovation in the next decade? A decrease?
Our scale was: Complete lack of Innovation, Decrease of Innovation, No Change, Will become more innovative, Will be an area of prominent innovation.
- Anime/Animation – Tended to Decrease, with slight trends to higher.
- Film – No change, with a slight trend to lower
- Television – No change, with a slight trend to lower
- Software (non-gaming) – Will become more innovative
- Video Games – Will become more innovative, but covering a range of neutral-to-prominent
- Technology (non-Computer) – Completely all over the board
- Technology (Computer/Laptop/PC) – Will become more innovative
- Mobile technology – Split between "more" and "prominent" area of innovation
- Video Technology/Television – Spread completely across the board – but no one saw a lack of innovation.
- Comics/Graphic Novels – No change, but trending lower
- Literature/Written Fiction – No change, but trending lower – with some dissent.
- Applied/practical technology (Green tech, medical) – Very prominent – with a bit of dissent to "no innovation"
- Publishing/Electronic Publishing – An area of innovation
- Music/Audio – No change, but not exactly in agreement
It seems there's less hope for actual media production over the technology that people use to deliver it.
Interesting results – what do you think?