What Went Wrong With DJ Hero
The gaming industry has had its ups and downs this week, that's for sure. First came the EA layoffs, then the news that game sales were down 11 percent in October, the eighth month in a row that sales were down year-over-year.
Of course, there were also the sales of the latest Call of Duty game, which were so huge that they made the national news, with anchors loudly predicting that it could be the biggest-selling game ever.
And then, there was DJ Hero, a game that suffered sales so bad they were embarassing. It looked at first like a formula that could at least be a cult hit - hip-hop, a "Hero"-style music game, a huge promotional push during the world series. All this resulted in total sales, to date, of less than 150,000 across four platforms.
The question is, where did they go wrong, and what can aspiring gaming industry types learn from this?




