There’s a wonderful little game called Dungeon Hearts by Cube Roots that I picked up recently. One guides for adventurers through a series of battles to meet the Dark One (who graduated from the school of unoriginal names), relying on … Continue reading
(A guest post by Ewen Cluney) I hit on the idea for Channel A during the ridiculous rush of inspiration that came from discovering Cards Against Humanity. I’d had tremendous fun playing CAH with my friends, and being that rare … Continue reading
So I returned to playing Minecraft again. I do this now and then because it’s fun, well-planned, and evolving. Every few version’s there’s something new as Notch tweaks and adds and changes. Then I spent way too much time building … Continue reading
Whoa, September first is tomorrow? I've got to rush to King's Cross station to be at Platform 9 3/4 before 11 tomorrow morning. But first, a review of the past month.
I've been talking a lot about the role of socialization in media in the last few weeks. I came to the conclusion that the social connection we get is usually more important than traits like originality (or at times, familiarity). … Continue reading
I hear a lot of talk lately about "gamifictation" – adding gamelike elements to non-gaming software and services. It may be achievements, titles, even controls – and the goal of course is to get people interested and using the software … Continue reading