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December 28, 2011

2012 Predictions: It's Not The End of The World As We Know It

We have one big prediction hanging over our heads as we try to decide what lies ahead of us in the next 12 months, and it has to do with a certain calendar put together by a certain tribe a long, long time ago. Given the number of apocalypses that have come and gone over the years . . . this looks like yet another one.

So, given that it's not The End Of The World As We Know It, what's ahead of us during the coming year? Let me get out my crystal ball and figure this out . . .

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August 15, 2011

Launch or Be Lunch, Day 16 - Inspiration is Where You Get It (or Something Like That)

Ah, insipiration, that fickle inspiring inspirative that inspires inspiration.  Yeah, whatever.

The fact is, most of us tend to get our inspiration from what we're exposed to the most.  If you read books, books are your inspiration.  If you watch TV, you get it there.  If you're a cinephile, most of your works will have a cinematic quality.  If you're an otaku, guess what?

Well, I'm here to give you yet another bit of information that will likely annoy the crap out of you and earn me yet more hatred and contempt (just performing a public service, folks!) from all my potential fans.

Stop.  Stop what you're doing now and Get Your Own Damn Idea.

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August 14, 2011

Launch or Be Lunch, Day 17 - Originality is SO Original, Part 2: Composition is Not a Crime

Aaaaaaand we're back.  Yesterday, we talked about the concepts of originality vs. unoriginality, and why unoriginality isn't rated high enough or that originality is overrated; in the end, it's how you treate the unoiriginality in an unoriginal manner.  In a sense, it's like the concept of Fair Use in copyright: it's the transformative and new meaning to the source that counts.

And now it's time to get into that little shibboleth. Hang on to your pens and pencils, boys and girls, because what I'm about to say is probably going to turn a few heads at best and floor people at worst.  Also, because I could go forever on the subject and all its different permutations, I'm only going to stick to how it related to manga and comics; I'll acknowledge that it happens all too often in other media and others can cover that better than I can.  

So with that, let's get started.

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August 13, 2011

Launch or Be Lunch, Day 18 - Originality is SO Original, Part 1: Been There, Done That, Got the Franchise

Okay, today we're going to spend the next couple of days talking about originality...and why it doesn't count.  Yup, you heard me.

What, you thought you always had to be original?  That anyone going for something that isn't original is dull and just copying?  I'm sure that you've heard the old maxim that there are only five/seven/twelve different stories (or if you haven't, read Tamara's outstanding article from earlier in the week) or that Joseph Campbell only thinks there's just one - albeit with a thousand variations.  And of course, the old saying that "there's nothing new under the sun."

So there you have it: originality doesn't count.  Still don't believe me?  Well, I guess the words - or rather the images - speak for themselves.

 

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August 08, 2011

Launch or Be Lunch, Day 23 - Beach Blanket Bingo, Office Edition

As I mentioned, here we are on the post of scheduling.  Scheduling is important.  Why?  Because I wrote yesterday's article one day late and should have done this one earlier.  Yes, bad writer.  no cookie.

But aside from that, I highly recommend Cupcake chardonnay for anniversary dinners it is vitally important that in the process of your work, you do not let other stuff slide by in the day to day things.  Yes, you're in charge of a vitally important part of the wheel, you can't afford to let anything slip.

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August 03, 2011

Launch or Be Lunch, Day 29 - Building a Better Yin-Feng, Part 1

Building a character is always a proud endeavor of any creator.  You breathe life into the creation, give it wings, give them a place in the greater universe of your works.  Sometimes it makes for happy campers.  Sometimes it makes for thrilling engagement with your fans.  Sometimes...well, let's not get into those ones, those are creepy enough. ^_^;;;

But there's one thing that you can often count on: you'll have to, sooner or later, modify your character.  Such as it is with two of our characters.  Today, I'll detail the headaches we've had working the fun for Yim-Fong Yim-Feng Yin-Feng.

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July 20, 2011

Recruiting and Hiring - Of The Future!

So I just spent a lot of time ranting about what's wrong with HR and recruiting, what happened, and how I think we professional geeks can use our unique skills and positions to get around it.

But what of the future?  In a changing world economy, a changing HR/recruiting scene, and technical transformation, what is the future of Recruiting, HR and the like? 

What in short, are we facing?

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June 30, 2011

That's So Fetch

If you told me there was a movie starring Lindsay Lohan, I wouldn’t exactly rush to see it.  Actually, if you told me about ANY movie about teenagers discovering the true meaning of ___(pressing topic)___, my response would be, “yyyyyeah, maybe later.”

But I had to see what all the fuss was about when my friends started saying “that’s so fetch.”  It’s what?  Fetching?  Is this one of those delish teen words you totes shorten to make them coo’?

So I saw “Mean Girls.”  Nothing special about the movie as a whole* but something struck me about the way they introduced that catch phrase.  A character openly tried to invent the catchphrase.  Another character explicitly stated that it would never catch on, and within the diegesis, it did not.  However, in real life, that catchphrase became so totally fetch, it was rizdonculizzle!**

It got me thinking about why people use the phrase.  It’s not a reference to something that is...”fetch.”  It’s a reference to the movie, and a silly moment wherein a character fails to present themselves as cool.  Therefore, when we use the phrase, it means we are making ourselves cool by jokingly saying we are uncool.  It’s a double negative.  This is the same logic underlying hipsters’ taste in music.

So what does this mean for progeeks?  Maybe you can use multi-layered meaning to promote your product.  One of the main principles of marketing is that it’s not about the product so much as the idealized people who use it.  We’ve seen this since the dawn of advertising.  A product looks better when it is used by perfect people with perfect lives, and suggests that a potential customer can reach that same level of perfection if they buy said product.  “That’s so fetch” is an example of taking it to another level.  In this case, you’re not cool if you affiliate yourself with the product.  You’re cool if you’re TOO cool to affiliate yourself with a product***, but you can’t explicitly state that unless you somehow mention the product to begin with.  There you go.  Inadvertent product plugging.

Back in the 90s, Sprite did a campaign that tapped into their audience’s disdain for hype.  Remember those commercials that featured basketball players shooting a commercial, and one of them asked, “what’s my motivation?”  It was hilarious!  More than that, it hit home for a lot of people who were sick of the “perfect people” ads.  If you can’t get people to try your product just by telling them it’s good, do not dress it up.  People can see through the hype and they don’t like being talked down to.  Instead, you can try ironic advertising.  Instead of saying it’s good, make fun of someone saying it’s good.  People will laugh, and that will make them remember it.  Some will embrace your product and others will just make fun of the commercial, but either way, you’ve made everyone pass the message along.

*Although I am 10 to 15 years too old to be in the target audience, so don’t mind my opinion.  I’m not a fan of Justin Bieber either, but he seems to be doing fine without me.
**Rizdonculizzle.  You heard it here first, people.
***By using the phrase ironically.  This could serve to align you with the more popular friend who said it would never catch on, because you are using the phrase while knowing it has the opposite effect.  Alternately, it simply proves that you are too cool for the whole movie to begin with, and you are therefore mocking one of the in-world cool characters’ failures by referencing that moment.

-Tamara Hecht

May 10, 2011

Geeks May Save Wal-Mart

Geeks may just save Wal-Mart. Gods, I don't believe I'm saying this.

I'll get it out of the way, I'm not exactly a fan of Wal-Mart. It's a combination of business factors, quality, effects on community and so on. You know, the usual.  I'm not exactly going to diss success, but I think Wal-Mart's been on a kind of a race to the bottom.

In fact, it looks like that bottom is being reached pretty fast, as this article notes:  Wal-Mart shoppers are running out of money:  http://money.cnn.com/2011/04/27/news/companies/walmart_ceo_consumers_under_pressure/index.htm

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March 14, 2011

Making Superheroes Work In Videogames: The Two Elements

So there I was, checking my Twitter feeds, when someone simply stated “no one can make a Superman videogame.”

I immediately took this simple statement is a challenge. It let me to speculate on superheroes, their use in video games, their more epic mismade video games, and what makes a good superhero videogame. It was a fascinating mental journey (and for the record, I do think a good Superman videogame is possible, but that is coming later in this series of columns).

Speculating on video games and superheroes is interesting, because the record of superhero videogames being good is highly inconsistent. There are games there praised quite rightfully, such as Arkham Asylum. There are games that are lambasted quite properly, such as . . . Okay, a lot of them, but Superman on Nintendo 64 does come to mind as kind of the iconic bad superhero videogame. Why such an erratic, and at times incredibly shameful and stupid record?

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